

Just hard enough to be challenging, but easy enough to know that if you didn't succeed, if was completely your own fault.

DOWNLOAD MIGHTY BOMB JACK NES PLUS
People didn't play the original because of the bombs, the gameplay per se, or the Jack - they didn't play it because of the name, the character or the cape - they played it, because it was a glorious, wonderful, magical, shining gem, where the makers had poured their finest self into it, and this could be experienced as immersive, uplifting atmosphere, beautiful, shining graphics, pumping, uptempo music (with lots of soul and energy), and interesting, colorful sprites, plus of course great, solid gameplay without a flaw. Though surely they could have had more magic than THIS. You either make the game in the eighties, or you don't have the magic - it's that simple. That's the way of the cash-cow - they don't care about being good games that ooze energy, beauty, inspiration, and the finest self of the creators - they only care that people buy them.īut maybe I am being too hard on this game - after all, the eighties was already over, and you can't manufacture the magical energy of the eighties in the year 1990 anymore. Individual and beautiful becomes ugly, dull and generic. When they make a game 'larger', they often lose the beauty of the 'individual screen' graphics - this happened with Barbarian II: Dungeon of Drax, and it happened with Mighty Bombjack, and it probably happened with lots of other games, as well. Who cared that the name was "Bomb Jack"? All we cared about was that the game itself was brilliant, as it was. View all comments (216)īut this cash-cow-sequel is the typical sequel of a successful, inspired, beautiful, wonderful, esoterically exciting original, where the creators poured their finest self into making a game - it's a calculated, cold, soulless, paint-by-numbers platformer that's trying to make people buy the game because of the NAME, instead of just BEING A GOOD GAME, like the original. The gameplay is pretty much 'equally good', but the annoying sound effects of the arcade also bring the experience down). The arcade version of the original Bomb Jack is all right, but the C64 version is where the concept really shines, mostly because of the better and less childish music (just listen to the awfully kindergarten-type plink-plonk music of the arcade, it's not only annoying, it's embarrassing to listen to - anyone who wants to defend that, probably listens to "Toddlers' Best Hits" daily), but also because of the better screen ratio (I always hated that 'sideways' look in games - it fits vertical space-shooters, but not games of this type), better atmosphere, and more imagination-provoking graphics (better resolution doesn't equal better graphics, necessarily). Why do the gamemakers think they have to change things so much for the sequels, that those things become extremely boring? Instead, we have this 'larger, but more boring screens'-effect that was so typical of sequels. Gone are the eye-appealing overall graphics, the beauty of the bombs and the believable quirkiness of the sprites. Gone are the atmospheric, mystical, beautiful, individual background sceneries. Gone is the energetic, inspiring, pumping synthpop music (that I later found out was a Jarre cover). On the surface, it looks like a decent, little game - but the magic of the original just isn't there anymore. And does the "P" even flash? I don't even know.
DOWNLOAD MIGHTY BOMB JACK NES FULL
Here, when you take it, it's like someone pumps you full of valium, almost nothing happens. It was an EVENT, satisfying as anything could be, and really glorious to witness! The 'powerup' used to be a fast-paced event, where you had to CHASE the flashing P, and if you caught it, the music changed, the screen was full of animation, and so on. These musics have no energy whatsoever, but this childish plinky-plonky crap that makes the ARCADE version of Bomb Jack look like a Mozart masterpiece by comparison! (And that's saying a lot) How can they mess it up this bad? The C64 and the SID are capable of SUCH wonderful miracles, as we have heard from Hubbard, Galway, Daglish, and even the more gimmicky, less original-music people like Tel and Ouwehand. When there IS color, it's never lively - it's always either grey, dark blue + black or dark brown + black.


The graphics are very depressing - they have lots of BLACK OUTLINES, BLACK SHADING and just lots of black everywhere. Where the original is fast-tempo, upbeat, colorful and full of energy (it even has an eighties cover of a great, seventies synthpop song! Pure enerrrrgy!), this is slow, grey, dull, downbeat, childish and depressing. Mighty Bombjack suffers from the cash-cow syndrome, just like Barbarian II: Dungeon of Drax and Archon II: Adept.
